Two sets of four. Anything unplayed by the Gameweek 19 deadline is lost.
Highest points across the gameweeks in each month, net of hits. A gameweek belongs to the month its FPL deadline falls in. Ten months, ten winners.
Most points gained from your Triple Captain, Bench Boost and Free Hit chips — both sets, six chips. TC counts the extra 1× on your captain; BB your four bench points; FH your score minus what last week’s squad would have scored. Wildcard is excluded.
Your captain’s base (1×) score every gameweek, added across all 38. Multipliers stripped out, so it measures one thing: how well you picked the armband. If your captain doesn’t play, the vice-captain counts.
Your worst league position from GW5 onwards, minus where you sit now. Biggest climb wins. Settles on your final GW38 position; until then this tracks your climb live.
One point for every gameweek you post the highest score in the league, net of transfer hits. If two managers tie on top, both are credited.
From GW2, the leader is whoever tops the table at the end of the previous gameweek. Outscore them this gameweek and you bank a point. You must beat them, not match — and the leader can’t score in a week they go in on top.